![]() Version 1.Super Mario 64 is a 3D action-adventure platform game released for the Nintendo 64 in 1996 for Japan and North America and in 1997 for Europe and Australia. I encourage the creator to update this because I really want to see where it goes – I’m just incapable of doing so. ![]() Unfortunately, it needs testing and polish to get a recommend. I should be the target audience for this. The obstacles presented in this game, for the most part, would be a lot more reasonable with tighter controls, but often times you end up dying simply because you’re walking on eggshells trying not to accidentally quarter turn and end up in a pit. The other problem with the controls is they retain the same floatiness that 64 has, but the 3D Land series did away with. On top of everything, Project 64 can’t seem to handle certain stages and BizHawk’s N64 save states just do not work, so I can’t even cheat my way past. You won’t have enough stars to fight the boss either. You cannot access other stages unless you get a stage’s goal star. The fact they stuck a diagonal platform in a position where greenhorns will frequently accidentally float to their deaths, along with it being a crapshoot whether or not you can even use it to get to the next platform, to there being a later even tighter sequence of these over bottomless pits combine to create a wall at the start of the second world. The bouncy platforms ramp up insanely in difficulty, with the later 2/3 of the level being frankly hellish. 2-1 is where I met my demise, however, as this level introduces two mechanics: the cat suit and bouncy platforms. This first becomes a problem in 1-3, where getting hit by any fire is a guaranteed death. There are no checkpoints, and every level must be played all the way through. This also seems to be one of those examples where the creator plays a fangame so much that they lose all scope of difficulty. A lot of care was taken WRT making interesting levels, but the controls and gimmicks need polish. Unfortunately, it falls short in execution. This game manages to encapsulate that aspect of the 3D Land series, and even makes the world maps interesting by having them be playable. I love the concept, as I prefer the 3D Land series over the other two platformer series for two reasons: The camera isn’t actively trying to murder me, and it’s more interesting than the 2D games. Even for those who were not fans of Kaze Emanuar’s other major work, Super Mario 64 Last Impact, you will be delighted to know the custom code and missions in this mod are a lot more technically sound and polished than in Super Mario 64 Last Impact. ![]() Other than that, it is a perfect game and one of the best non-sandbox 3D-platerformers in the world. The only downside is it does not work on real hardware. The soundtrack is also amazing, even if it is mostly just songs taken from other games in the Super Mario 64 soundfont. For example, one level will have you racing a Mario Kart within the Super Mario 64 engine instead of platforming, and another will have you flying the Sandbird from Super Mario Sunshine through an entire level, rather than just a few standalone red coins. Many levels in Super Mario 64 Land have unique gimmicks to make them feel completely fresh. The gameplay is also highly varied by comparison to the often dull nature of the official linear Mario games. Unlike the official linear Mario games, Super Mario 64 Land has extremely creative level design, taking players from everywhere from a giant house, to a vapor wave-themed world, and even to a world based off legacy Mario content. Super Mario 64 Land is a Super Mario 64 romhack by Kaze Emanuar which has linear levels and game progression similar to Super Mario 3D Land or Super Mario 3D World instead of the traditional sandbox style of the Nintendo 64 classic and most of its romhacks.Īs unappealing as that may sound to many considering how much less popular linear Mario games usually are, Super Mario 64 Land turns linear Mario into what it should be, blowing the level design of the official linear Mario games out of the water.
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